Describe it. Shape it. Save it.
Every other variant assumes a mouse and a wide screen. This one assumes a phone on the train. The four-stage pipeline — generate, shape with Tone.js, refine with SoundTouch, export — is folded into a single scrolling column with a sticky transport, and every editor rises from the bottom as a sheet you reach without moving your hand.
Tapping an effect raises a bottom sheet of big, draggable sliders; the add-effect picker and export both work the same way. Editors live where the thumb already is, so deep editing never feels cramped.
The unified rack is intact: Tone.js and SoundTouch effects stack in any order, reorder by drag or the ▲▼ buttons, and bypass with a tap. Nothing was removed to fit the phone — it was re-laid-out for it.
A docked bar keeps play and export one reach away no matter how far you scroll, with a live scrubber so the sound is never more than a tap from your ear.
Creators capturing ideas on mobile, and as proof the studio is responsive by design. The trade-off: less on-screen at once than the console or inspector layouts — depth via sheets instead of density.
Mocked engine · all four stages share one model · swap in real Tone.js · SoundTouch · lamejs later