SoundFX INSPECTOR
0.0 / 6.0s 0 fx
bright 43 space 31 drive 19
“rain on a tin roof” 6.0s · loop
VARIANT 12 · INSPECTOR

The studio as a professional design tool

Three panes, one selection model. A chain on the left, a canvas in the middle, and an inspector on the right that always shows exactly what you’ve selected. It borrows the muscle memory of Figma, After Effects, and modern DAWs — tools people already know how to drive.

Selection-driven editing

Click a layer, edit it on the right. Click empty space, edit the source. One mental model scales from a two-effect sketch to a twenty-effect chain without new UI.

One interleaved chain

Tone.js and SoundTouch layers live in the same reorderable list, tagged but equal. Drag a SoundTouch pitch shift above or below an EQ — the order is the signal flow, exactly as the engine renders it.

Dense, but legible

Fine separators, small type, precise readouts, keyboard shortcuts. It trades the warmth of the hardware variants for speed and information density — built for people who go deep.

Best for

Power users and pros managing complex sounds. The trade-off is approachability: there’s no hand-holding here. It’s the opposite end of the spectrum from the Guided and Prompt-First variants.

Mocked engine · selection state lives in the shared StudioController · real Tone.js · SoundTouch · lamejs swap in later