SOUNDFX ROUTE
trace the signal across the board
Dynamics 4
Tame peaks and glue the sound together.
A brick wall that prevents clipping.
Silence everything below a threshold.
Independent compression of low / mid / high.
EQ 2
Shape low / mid / high tone balance.
Surgical boost / cut at a chosen frequency.
Filter 2
Resonant low / high / band-pass sweep.
An LFO sweeps the filter for movement.
Reverb 3
Convolution space — rooms to cathedrals.
Classic Schroeder springy reverb.
Lush, wide algorithmic reverb.
Delay 2
Repeating echoes that decay over time.
Echoes bounce between left and right.
Distortion 3
Soft-clip waveshaping grit and drive.
Harmonic waveshaper for metallic timbres.
Reduce bit depth for lo-fi crunch.
Modulation 6
Detuned voices for width and shimmer.
Sweeping notches for a jet-plane swirl.
Rhythmic amplitude pulsing.
Periodic pitch wobble.
Envelope-following resonant wah.
LFO pans the sound across the field.
Pitch / Time 4
A wet-blendable pitched layer over the dry signal, not a transpose.
Transpose up or down, length untouched.
ST
Stretch or compress time, pitch untouched.
ST
Varispeed — pitch and time together.
ST
Spatial 2
Widen or narrow the stereo image.
Place the sound left ↔ right.
Utility 1
Level trim between processors.
Engage a tile to route it · drag the chain order rail to reorder · the route re-snaps